Yuan Wang's Portfolio

Designing Mobile Healthcare: TransForm Application


Course:
MHCI 2011 Capstone Project

Instructors:
Jenna Date & Jason Hong

Deliverables:
Final presentation, report, concept video,
functional prototype, design specifications

Methods:
Iterative design, think-aloud usability testing, paper prototyping, product reaction cards.

Date: Jan 2011- August 2011


Because of client confidentiality, our final design cannot be presented. Though, I'd be glad to speak more about it in person.
Brief

The TransForm application transforms patient data input processes by replacing paper forms. The application runs on a tablet device such as an Apple iPad, and offers cardiology staff a mobile, streamlined method for accessing and managing patient data.

Our interdisciplinary team of four HCI master students, working with an international healthcare IT and device company, has been tasked to design, develop, and evaluate a tool to improve cardiology workflow.

From our user research findings, we explored a number of possible design directions. After conferring with our clients, we settled on one design idea and started iterative design processes. In the summer design phase, we went through 3 big iterations, conducted 12 usability testing at 4 sites.

As the user experience lead of the team, my main contributions included high-fidelity iPad interface designs, visuals and infographics for final presentation and report, and also usability evaluation and testing.
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Mobile Service Design: Aparto


Course:
Designing Mobile Service

Instructors:
John Zimmerman & Jim Morris

Deliverables:
Final report, video sketch
Reports and presentations in 4 phases

Methods:
Contexutal Inquiry, Bodystorming, Value Opportunity Analysis, Service Blueprint, Block Diagramming.

Date: Jan 2011- April 2011
Brief

Aparto is a property management service to facilitate transparent and efficient communication between apartment building managers and tenants. It is a platform for tenants to provide consistent customer feedback to managers and apartment seekers in order to help with the apartment hunting process.

I worked in an interdisciplinary team of four students, communicated a mobile service that is desirable for a target set of users, analyzed the technical feasibility, determined the financial viability, and pitched to venture capitals.

In this project,my responsibilities included researching target users, designing personas and scenarios, and analyzing competitiors and value opportunities.
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Mobile life: Got it!


Course:
Basic Interaction Design

Instructor:
Eric Paulos

Deliverables:
Design demo, Wireframes, Navigation Map

Methods:
Brainstorming, Personas, Scenarios, Wireframing

Date: Feburary 2011
Brief

"Got it" is the perfect traveling companion for recent retirees that enjoy purchasing souvenirs and gifts for loved ones and friends during travel.

The application allows for users to track the interests of people for whom they want to purchase gifts for during travel. It will track the gifts that have been purchased and provide location-based souvenir recommendations for pending recipients if the travel time is coming to a close.

In this group project, my responsibilities included: visual identitity design, storyboarding, generating scenarios, and final presentation design.
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Product Design: Circa


Course:
Basic Interaction Design

Instructor:
Eric Paulos

Deliverables:
Video sketch, High-fidelity prototype

Methods:
Ideation, Physicial prototyping, Competitive analysis, Survey, Interview

Date: April 2011
Brief

In this assignment, we were designing a physical product to facilite Human—Dog Interaction.

Circa, the wireless dog leash enables owners to enjoy the outdoors with their dog off the leash. It ensures that dogs stay near their owners when unleashed, and helps runners enjoy time outdoors with their pets. With Circa; owners can enjoy a casual walk, run, or just hang outside without worrying about the safety of the dog. Using Circa, they are always connected to their dog.

In this group project, my contributions included: form exploration, hi-fidelity prototyping, video sketching, and visual identity design.
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Kiosk Design for Andy Warhol Museum


Course:
Prototyping User Interface(PUI) Lab

Instructors:
Turadg Aleahmad & Anind Dey

Deliverbles:
High fidelity functional prototype, User action report, summary report

Tools:
Flash Builder, Flash Catalyst, Photoshop

Methods:
Rapid prototyping, Think-aloud user testing, Heuristic evaluation, Iterative design

Date: November 2010
Brief

The Andy Warhol Kiosk was designed to provide visitors with an efficient and interesting way to get to know about Andy Warhol and his works.

The kiosk interface included 4 sections: Biography, Role, Works, and Events. Based on this content, I applied a different information architecture for each section. To keep a consistent identity I used the same visual languages( such as color, font, and sound effects). I designed the navigation system at the bottom in order to provide clear site-wide navigation.

One of the major takeaway from this final assignment was understanding that the interactions on touch-screen kiosk are different from those of cursor-based interfaces. The major design consideration was creating a computer-based prototype without the hover effect, which is not part of touch-screen interactions. This prototype was finalized after two rounds of user testing, in order to make the interface usable and engaging.
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