Designing Mobile Healthcare: TransForm Application
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Date: Jan 2011- August 2011
The TransForm application transforms patient data input processes by replacing paper forms. The application runs on a tablet device such as an Apple iPad, and offers cardiology staff a mobile, streamlined method for accessing and managing patient data.
Our interdisciplinary team of four HCI master students, working with an international healthcare IT and device company, has been tasked to design, develop, and evaluate a tool to improve cardiology workflow.
From our user research findings, we explored a number of possible design directions. After conferring with our clients, we settled on one design idea and started iterative design processes. In the summer design phase, we went through 3 big iterations, conducted 12 usability testing at 4 sites.
As the user experience lead of the team, my main contributions included high-fidelity iPad interface designs, visuals and infographics for final presentation and report, and also usability evaluation and testing.
Mobile Service Design: Aparto
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Date: Jan 2011- April 2011
Aparto is a property management service to facilitate transparent and efficient communication between apartment building managers and tenants. It is a platform for tenants to provide consistent customer feedback to managers and apartment seekers in order to help with the apartment hunting process.
I worked in an interdisciplinary team of four students, communicated a mobile service that is desirable for a target set of users, analyzed the technical feasibility, determined the financial viability, and pitched to venture capitals.
In this project,my responsibilities included researching target users, designing personas and scenarios, and analyzing competitiors and value opportunities.
Mobile life: Got it!
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Date: Feburary 2011
"Got it" is the perfect traveling companion for recent retirees that enjoy purchasing souvenirs and gifts for loved ones and friends during travel.
The application allows for users to track the interests of people for whom they want to purchase gifts for during travel. It will track the gifts that have been purchased and provide location-based souvenir recommendations for pending recipients if the travel time is coming to a close.
In this group project, my responsibilities included: visual identitity design, storyboarding, generating scenarios, and final presentation design.
Product Design: Circa
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Date: April 2011
In this assignment, we were designing a physical product to facilite Human—Dog Interaction.
Circa, the wireless dog leash enables owners to enjoy the outdoors with their dog off the leash. It ensures that dogs stay near their owners when unleashed, and helps runners enjoy time outdoors with their pets. With Circa; owners can enjoy a casual walk, run, or just hang outside without worrying about the safety of the dog. Using Circa, they are always connected to their dog.
In this group project, my contributions included: form exploration, hi-fidelity prototyping, video sketching, and visual identity design.
© 2011 Yuan Wang - XHTML /CSS /JAVASCRIPT
Kiosk Design for Andy Warhol Museum
Prototyping User Interface(PUI) Lab
Instructors:Turadg Aleahmad & Anind Dey
Deliverbles:High fidelity functional prototype, User action report, summary report
Tools:Flash Builder, Flash Catalyst, Photoshop
Methods:Rapid prototyping, Think-aloud user testing, Heuristic evaluation, Iterative design
Date: November 2010
The Andy Warhol Kiosk was designed to provide visitors with an efficient and interesting way to get to know about Andy Warhol and his works.
The kiosk interface included 4 sections: Biography, Role, Works, and Events. Based on this content, I applied a different information architecture for each section. To keep a consistent identity I used the same visual languages( such as color, font, and sound effects). I designed the navigation system at the bottom in order to provide clear site-wide navigation.
One of the major takeaway from this final assignment was understanding that the interactions on touch-screen kiosk are different from those of cursor-based interfaces. The major design consideration was creating a computer-based prototype without the hover effect, which is not part of touch-screen interactions. This prototype was finalized after two rounds of user testing, in order to make the interface usable and engaging.